

Sakkra excelled at Planetology and Mrrshan at weaponry. For example: to compensate Silicoid's expansion rate in moo1, silicoids had a poor rating in every category of tech except for Computers. Sure you can trade or even steal the technology you can't research later but this goes more along the vein of Moo1 where each race had certain rating of tech savvy.

The AI would never research the technology that would suit their race's benefits and after many years of mismatched combat scenarios, I developed a mod that restricted technology research based on race. I've been a vet to Moo1 and 2 for so many years however I found moo2 lacking gameplay balance wise when it came to the AI.
